Thursday, April 5, 2012

Journal Entry for Thursday 4/5/2012

Did a bit of the ol' game hopping today.  Played a little bit of everything.  Started off downloading all six of the Deal of the Week specials on XBLA which included an Anime Arcade theme which was comprised of SNK classics Metal Slug 3, Metal Slug XX, King of Fighters 98, King of Fighters 2002, King of Fighters Sky Stage and Trouble Witches Neo.  A nice little combo pack of truly difficult games to complete.
I've gotten to play KoF 2002 and KoF Sky Stage so far.  Sky Stage was way different than I expected, but a cool twist to the series by making it a top down shooter.
Also spent some time on CoDMW3 with beardedzombie and WalkingCalamity tonight, which was the first time in a long while.
I also got to get Grasshopper Manufacture's new arcade title Diabolical Pitch, and I must say, it's as awesome as I had hoped.  I'm going to play it some more tomorrow, but it definitely helps with my baseball fever!

Friday, March 30, 2012

Journal Entry for Friday 3/30/2012

The Giant Reaper Boss at the end of Chapter Four
Spent the evening online collecting Idol cards for Kid Icarus Uprising tonight.  Got all the way to 238 Idols, which I believe is only about halfway through!  Can't wait to be able to get the actual physical cards.  I also received my three Idol cards from Club Nintendo today.
I'm up to chapter five in the game.  played an online match, but the connection timed out at the end, so it didn't count...ugh!  I absolutely love the music for this game, although the dialogue is super cheesy!!  This is definitely one of the best 3DS titles out so far.  I'm also patiently awaiting shipment of my Resident Evil Revelation with lenticular case from the Capcom web store!!

Wednesday, March 28, 2012

Journal Entry for Wednesday 3/28/2012

It's been a long while since I've posted on the journal!  I got out of gaming mode for a bit there.  Then Capcom hit me with back to back awesome!  Street Fighter X Tekken and Resident Evil: Operation Raccoon City.  That while I'm at home and Kid Icarus Uprising when I'm not have me really enthralled lately.  What's funny on these games is that I'm not progressing through the stories very quickly.  On Kid Icarus and Resident Evil I keep returning to previous chapters to gain more weapons/Xp.  I'm really enjoying this aspect.  I'm considering getting the Nemesis add on for RE, but I wanna save for the Asura DLC and Skyrim.
Here is my progress so far:
Resident Evil: Operation Raccoon City (130/1000)
Been building up Lupo (Lv.16).  Max Super Soldier, Max Reload Speed, one away from max on armor.  Using the Cowboy Shotgun.
Street Fighter X Tekken (130/1000)
Just trying to get good enough to take my game online.  Still trying to find a dream team.
Kid Icarus Uprising:
Chapter four.

Wednesday, March 14, 2012

Kid Icarus Uprising AR Cards Free For a Limited Time


Hey gang!  If you are a Club Nintendo member, hurry over to the site and claim you three free Kid Icarus AR cards.  The cards consist of three Idol cards called Great Reaper, Drill Arm ad Palutena (Rare).  They cost no money and no coins, the only catch is that you have to be a member, but it's free to sign up and registering your products for rewards is actually very cool.  You were planning on buying Nintendo games anyway, why not get free Nintendo stuff!

Head over to the site before time runs out at club.nintendo.com

Saturday, February 25, 2012

Journal Entry for Saturday 2/25/2012

It has been  a little while since my last journal entry.  It feels like I've been bouncing between games quite a bit and have yet to get back to Skyrim.  Right now I'm indulging in Asura's Wrath (Xbox360)  and Resident Evil Revelations (3DS) while killing some time with some phone games, mainly Bug Village and Gravity Guy.  Found a way to get around the glitchiness of Bug Village and had to start over from scratch.  Basically Glu put out a real stinkfest with this title riddled with issues like the screen going black once your village is up  and running and certain bugs disappearing making it impossible to 100% the achievements.  I've been having a blast with Asura's Wrath and I'm currently doing a playthrough with the Mortal gauge equipped to earn the "Who Needs Health" achievement and the Obliterator gauge.


Achievement progress:
Asura's Wrath: 545/1000 (34/45)
Bug Village: 80/200 (3/7)
Gravity Guy: 5/200 (1/20)
My last game at 100% was Bastion 200/200 on 2/20/12

Thursday, February 23, 2012

Asura's Wrath Review

Asura has a no-holds-barred attitude that's exhilarating
One of the quotes on the packaging of Asura's Wrath is from IGN and reads "in sixteen years of playing games, I've never seen anything like Asura's wrath." I took this statement with trepidation as one that may be used incorrectly if taken out of context.  This statement could be that the game is the worst thing ever played, or a true original gem.  Nothing could be more true than the latter.  In all my many years of gaming, more than sixteen to be sure, I have never encountered something as viscerally appealing and mind-nummigly replete with sensory overload than Asura's Wrath.  It's been a great many years since I have been so rivitted by a game that I could not stop playing until completion, but last night a started the game at 9:30 and at 3:30, half asleep, watched the final credits roll.  This game is completely satisfying from start to finish and I will attempt to break down the reasons why.
Yes, it gets this epic
Graphics & Presentation:  This game has one of the greatest presentations I have ever seen.  From crisp graphics that look like a living painting, a la Street Fighter IV, to a TV show stile presentation complete with commercial breaks to give a pause in the action this game's look and feel is unique.  Each chapter is divided into an episode complete with one commercial break (sans commercials) at the middle point and a preview of the episode to get you excited about the action you are about to partake in.  This break up of the action actually keeps you "tuned in" as it keeps the segments brief and keeps you pushing to see what is going to happen next.  The whole package feels like a gorgeously illustrated, over the top anime with action that makes Dragon Ball Z look like a kitten fight and is just shy of seizure inducing .  And boss fights so epic, they make God of War's look puny.
Asura and the Seven Deities are some
of the baddest mofos in gaming
Story & Gameplay: While neither of these aspects are unique or original, the way they are handled is very fresh.  The story is an old betrayal and revenge story set in a unique world of Eastern Mythology and high technology.  Demigods pilot spaceships and seem to be more machine than man with cybernetic appendages and strange markings and tubing.  This strange blend actually translates well and never feels out of place in Asura's universe.  The gameplay is strictly linear, with no exploration and constant fighting broken up by timed events cutscenes.  There are also a few rail shooting stages thrown into the mix to break up the brawling action.  The fighting is simple, with your usual weak/strong attack, dodges and counters with a burst meter you can fill to deliver a devastating attack which is usually required to advance.  While the combat is not the deepest ever, the challenge is still there when attempting to attain an S rank in the stages to unlock everything the game has to offer, including new gauges that affect gameplay.  Lastly, I have to say, the cast of Asura's Wrath is comprised of some of the coolest heroes and villains that have ever graced the gaming space.  Once you are finished with the game, you will be wanting to go back.
Click the image for the US release trailer
Overall, Asura packs a massive punch and provides a great overall package with beautiful art, lots of unlockables and an amazing level of challenge for those who are completists.  It also offers an easy mode for those who just want to take in the breathtaking visuals and jaw dropping action.  The action never stops, your eyes will grow dry because you feel that you can't blink, and your thumbs will grow tired from mashing buttons and timing presses, but you will love every second of it.  I highly recommend this title, especially if you are into Japanese story telling and Capcom's unique brand of stylish, insane action, and with new DLC on the way which includes Street Fighter characters, this may be one to hang on to for a long while.

Wednesday, February 22, 2012

Mini Review on Kingdoms of Amalur: Reckoning

What do you get when you combine a baseball star and a comic book/action figure phenom?  A fantasy action RPG, of course!  And how do you get people to try a new franchise in this age of sequels?  Throw in some free and awesome schwag for one of those said sequels.  Kingdoms is a fun romp, but not without it's flaws.  I played this when the demo first launched and found myself enjoying it until the game froze on me, thus keeping e from unlocking the Mass Effect weapon...Upon playing it once again today, I found myself not hating the game, but not loving it either.  Maybe it's the amount of time I've spent in Skyrim, but this title definitely feels like a poor man's version of that title.  With similar combat, crafting and lockpicking mechanics it is apparent that members of that staff were hired by this studio.  It stands as a bit of a hybrid, though, as it also adds the charm, simplicity and cartoony feel of Fable.  With some witty writing and Todd MacFarlane's impeccable design, this game is definitely a step up from the rabble.  My main concern with it was how small and linear the dungeons feel and how twitchy and sensitive the camera is.  I thought we were past the days of constant RS babysitting to keep the camera in place.  Overall, this game shows potential for depth and a charm that I'm sure will propell the story along.  If for nothing else, try the demo for the amazing McFarlane designed Mass Effect 3 gear, but hurry because time is running short!